While I have allways had revenge on my rotation, if for no other reason than simply because it made sense, I find the latest changes done absolutely outstanding.
Warrior tanks have gained a improved version of revenge, that adds a cleave component. And a hard hitting cleave for keeping those mob packs glued to you.
It reduces the number of tabbing when pack tanking, and avoids issues where tabbing lead to targeting something other than the mobs.
However, a number of players seem to be debating what the priority on its use should really be. Should we prioritize it over Shield slam?, should we keep shield slam up and revenge later?.
In all honesty, I have to say that it feels more like an option depending on gear on gear and style of play. Revenge refreshes the Shield Slam coool down, and Revenge procs from what exactly? a Dodge, Parry or Block.
Since in the current badge and tier 9 content gear dodge is a heavy stat in its presence, this means Revenge will proc quite often, refreshing through its continued use our usual main threat and dps ability which is in my opinion Shield Slam.
On my gear I have struggled to keep dodge, block and parry, as close or above 20% as possible for this precise reason. All these 3 stats help me have a larger uptime of revenge and many more Shield Slams. But add in an often forgotten Glyph.
The Glyp of Blocking….
Since Block is increased by Strength, on a ideal raid buffed situation you will gain a lot of Block from those same buffs through the increase of Strength. But here is where it comes in the Glyph of Blocking. Because this increases your Block value by 10% each use of Shield Slam, it means that Revenge procs from Blocking are increased by a not so small amount thus allowing for the situation I have taken to call – though the expression is far from being mine – a “Maximum Revenge” situation.
Yes, I know it does sound a lot like a movie title, but I like it. Sounds good and reflects what I think will be the ideal situation for any Warrior tank. Use and Abuse of the Shield Slam & Revenge combination to produce the best results for threat and damage generation while tanking trash and/or a Boss.
There is another angle to consider, with the recent changes to Thunder Clap, we suddenly have become able to manage better trash pack tanking. The fact that it uses the same hit table as a ranged attack, much like Shockwave, makes it another powerful improvement to the Warrior-as-a-Tank class play style.
In sum, good job WoW Dev Team, at last abilities are being linked in a clear manner so that people know that by chaining A to B and adding a pinch of C and D will result in a smooth tanking run with calm and tranquility.
All told I think warrior tanking is at the highest point since Vanilla WoW, and I hope this is the way they choose to go for other classes.
The same cannot be said regarding Cataclysm’s changes to hunters resource management. Mana is gone… in comes Focus… right… so now hunters are what? ranged Rogues? Player controlled Pets for other classes?.
If managing something as simple and straight forward as Mana is hard, then it is obvious the player should not be playing the class.
Mana management is part of what makes this class fun, a large pool well managed, allows for not runing out of mana and thus loosing little next to no time in Viper Aspect.
Furthermore, if you choose the right Spec and run in a properly organized and balanced raid, you will not have many mana issues.
Focus is a mechanic that has given source to untold amounts of Rogue and Kitty Druids complaints. The regeneration is too slow, causes inability to perform your “casts” due to its very slow regeneration, in sum, its flawed from the base up.
So from a mechanic that works and is at best a little harder to manage properly if you do not know what you are doing and how to setup a raid we move to a flawed mechanic no one is happy with.
Furthermore, we move from a pool which required balancing to a fixed amount that need no balancing but lacks a proper way of regenerating.
Warriors have 100 rage, and it regenerates from damage they do or take as well as some passive generation through tree talents, focus does not do this.
Death Knights have 100 or 150 Runic power depending on build and spec tree, regenerates through damage done and ability use, as well as being dependant on rune cool downs to power abilities. Focus does not do this.
Rogues and Kitty Druids have 100 Focus, but it doesnt regenerate from damage done or use of abilities., and as far as I know, and I could be wrong on this, it does not regenerate faster through the choice of any talents.
So, unless the change to focus is done in such a way that it it is regenerated through doing damage and ability use coupled to choice of talents to create a pssive regeneration we are looking at putting yet another class into the sack of the broken mechanics.
The only good thing – and its not that great by the way – I see coming for hunter is the end of the need to carry 10 or 20 stacks of ammon in your pack. It will be good if the ammo is craftable by an engineer as it is now, it will be good if it becomes available also from vendors, it will be good if it improves dps as it does now, but it will not be good of it becomes something you have to hope for in the way of a drop from any mob anywhere inside the game.
The reason is siple, the random loot droping is not fair for any player. You have to go through the same content over and over and over and over in the hope it will drop, and when it does you have to contend with other players of the same class and/or with players of other classes that can use ranged weapons such as the Warriors.
An example of this is 2 items which I have been desperately trying to get, The Needle Encrusted Scoprion Trinket, and the Battered Hilt quest Item. After a Grand total of 75 runs in 3 separate characters on the new instances in heroic mode the results are:
Battered Hilt – Forge of Souls (HC) + Pit of Saron (HC) + Halls of Reflection (HC):
Drops: None
Grand Total Runs: 75
Needle Encrusted Scorpion – Forge of Souls (HC):
Drops: None
Grand Total Runs: 35
Some will say its just bad luck, but to me it seems like something is really broken with the way the loot drops are generated. So, if ammo would be a boss drop, then considering the above results, it is obvious what the problems will be.
Time will tell, but to me its starting to look as if its time to close the curtain on my Hunter and embark on another journey with a different class or perhaps even a different game.
Love(?),
The Angry Dwarf.
Posted in Class, Hunter, Mechanics, Opinion, Talents, Warrior
Tags: heroics, raids, Specs